Board Thread:Questions and Answers/@comment-33113496-20171012181741/@comment-68.41.96.241-20171019221101

207.244.79.137 wrote: BerryBoiii wrote: In general what I consider in a fighter to be called best are;

- How good said fighter is as AI in H2H defending a fight.

- If he/she has a good standup game

-  If he/she g ood ground game (plus guard)

-  If he/she possesses easy  or hard to land abilities( if any then how many? )

- Legendary abilities possessed (if any & how many) plus difficulty level to land it as well as dodge it(as opponent).

Some fighters may have good damage but not dangerous at all in H2H as an AI. Eg Anyone can easily beat NP or CE GSP but compared to IC GSP it ain't easy knowing of the lingering threat of a legendary KO strike that can hit u anytime. Though NP has higher damage but to be frank they're all easy to deal with, same reasoning goes for Liddel,Penn,Conor etc

That's my criterion for picking the best so I don't solely base it on who has more damage but I consider lots of things. I think now it'll be more clear too see how I reason out things This makes perfect sense and I see why if you compare both Max using this reason it's obvious that the h2h is better. Opinions are subjective we can all choose to differ. I also go with H2H Max and being someone who've played h2h since season 1 I know what I'm talking about. I base my opinion on the exact same criteria, but I obviously put more emphasis on how the fighter is while I'm controlling them. Personally, I'm not concerned with how fighter influences h2h. I've been playing long enough to have at least one of the best fighters maxed in every division for all the current bonus styles used for h2h, so I always have a chance.