Board Thread:Questions and Answers/@comment-29776358-20170222172151/@comment-31529160-20170317200723

93.232.211.202 wrote: My point was to include the risk of being declined. If you are challenged, the opponent always wants to play, otherwise he wouldnt challenge. If you are challenger the opponent may be inactive or dont want to fight you.

3x264 +25 <- this corresponds to every fourth challenge beeing declined. In this case challenging is better. In my case, every  second  challenge is declined, then being challenged is better. Question is what is a realistic assumption?

Example from Right now: I used 12 points for nearly nothing. Played two obviously inactive player and used 6 energy points to shuffle, all I get was inactive. 12 Energy points  for 2*25 Points as challenger. Would two guys have challenged this 12 energy points would have been 300 Points.

Maybe I will note down this for the next season: challenger vs challenged Points, absolute and average values. Seems interesting. Or I quit completely, the match making is worse than ever.

Ppl rejecting or not replying is definitely a pain we'd have to deal with because we can't only rely on being challenged cuz i noticed in my experience of h2h i send more successful challenges than what I receive plus i always make sure I challenge the right ppl (only got declined twice in this season 15) plus ppl ALWAYS reply me xcept for the beginning of seasons(Match making seems to be nonexistent).We all shuffle bt moderately n if it's still bad wait for 2hrs or so n shuffle again, i normally face active fighters in my 3rd or 4th shuffle (btw i never challenge dead acc xcept when I'm starting a new season), I rather use that 3energy to shuffle than play dead accounts with 0% reply chance.EA definitely dnt wanna fix this issue bcuz everytime u see active players its normally all 4 slots no matter what, it would've been better if it was truly dispersed.

I also have a suggestion that if added to the current match making system we'd all benefit n it goes as follows.

It would've been better if they made some kind of ingame h2h one time simple season registration so that only ppl who'd register would appear in challenges rather that millions of dead accounts. Plus rather than matching up ppl based only on team ratings it would've been even better if they included ranks too to better the search algorithm.Example where (X is from 1 to 19 meaning rank number) A rankX would only fight ppl in or above rankX OR ELSE nothing lower than {rank1<= X =< rank X+10}

Test:- A rank5 can see all those between ranks 1-5 together with all those between 5-15 (Normal team rating too is included as match making jst incase). This would help ensure that u are fighting at least those who are playing n making progress too thereby bypassing dead accounts.My take is that they honestly dnt wanna fix it to make ur purchase energy cuz its been soooo long since last update n tons of things needs to be fixed. I started playing h2h in season12 n even i am fed up with their poor match making system talkless of those who have been playing way before i did, it won't be surprising that some would quit because of this :(