Board Thread:Questions and Answers/@comment-31797885-20170914210851/@comment-32811455-20170916215541

68.41.96.241 wrote: BerryBoiii wrote: It's true that with an averagely strong fighter u can beat almost anyone but your exception is too limited as there are other deadly legendary abilities you didn't mention.

Eg Using a fighter less than 8k to beat either maxed H2H/IC Penn, H2H/IC Silva, H2H Conor or H2H/IC GSP all of which have very dangerous legendary abilities that ain't part of your exception. All maxed fighters with standup legendary abilities are risky to take on especially when using an average fighter less than 8k I hate fighting h2h Conor and DJ because of that legend 360 roundhouse. That and the double jumping knee are the hardest legend abilities for me to time a parry. I have lost a couple fights out of nowhere due to these surprise attacks. I try to only fight fighters possessing those abilities if it comes down to the 5th round.

I hate Jumping Double Knee (L), but I haven't had as much trouble with the 360 Roundhouse (L). Don't get me wrong, it's dangerous as hell and annoying, but as long as it's the only (L) that fighter has, it's not as bad. Let's say you have to fight Conor H2H. His only really dangerous (powerful) move is the 360 (L), so if you only worry about that you're okay; just a bit "lazy" w/ your parries because the 360 takes a long time to connect. You might get hit with a normal punch or two but no big deal -- just takedown ASAP and submit.

Final suggestion for Conor H2H: I fight him with Conor NP and use an All-Out Defense perk. That way, even if I get hit w/ a 360 kick I can survive one.